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Review Date: 5/4/2007
It is a deep shame that Beyond the Nightmare Gate is now hard to find. This is one of the greatest adventure books ever written, and if you can find a copy from Amazon, it's well worth it! We join our hero Grey Star in another plane, the Daziarn. A realm of nightmares and ghosts await the reader, who must battle the fiendish enchantments of the Black Crystal Tower, the Chaos Lord, the ancient god of discord, the Neverness, holes that lead to the past and future that never was and never will be, a mountain that moans, and a whole assortment of twisted foes before the final challenge: to dive into a shimmering lake-to another dimension, and fight his shadow twin in a duel for the Moonstone and human's salvation. From the magnificent flying Ethetron to a terrible lizard that turns those who look at it into stone to the mysterious Room of the Mirrors, you will be amazed by the depth and magnificence of Joe Dever's work. Despite it's HTF status, Beyond the Nightmare Gate and, to a lesser extent, its sequel and predecessors, are definitely worth your time and money
Review Date: 5/4/2007
WHAT IF THERE WAS A MACHINE THAT COULD STOP A NUCLEAR BOMB AND NEUTRALIZE ALL RADIATION?
A machine that could stop radiation would shift the balance of world power overnight. In the right hands, it could herald a new age of world peace. In the wrong hands, it would spell disaster. The brilliant Dr. Wogan has designed such a machine. But she has gone missing, along with the plans. As her right hand assistant, everyone looks to you to help find her.
"So," the intelligence official says, "you know how important this job is. Without Diana Wogan, the work of the last eleven years, the hope of hundreds of millions of souls, and maybe even life as we know it on this planet, will be lost." A few days later, clues have led you to the Greek isle of Canakkale where a middle-aged man slips on a cobblestone and bumps into you. "Pardon me," he murmurs, while slipping a piece of paper into your hand. He moves off. The paper says: "Take the next ferry to the island of Bozcaada. You will be contacted. Beware of the lighted steps. Doctor Wogan lives, but there is great danger."
If you decide to go to Bozcaada by ferry, turn to page 4. If you decide to stay for the meeting with the mysterious Zabillh, turn to page
A machine that could stop radiation would shift the balance of world power overnight. In the right hands, it could herald a new age of world peace. In the wrong hands, it would spell disaster. The brilliant Dr. Wogan has designed such a machine. But she has gone missing, along with the plans. As her right hand assistant, everyone looks to you to help find her.
"So," the intelligence official says, "you know how important this job is. Without Diana Wogan, the work of the last eleven years, the hope of hundreds of millions of souls, and maybe even life as we know it on this planet, will be lost." A few days later, clues have led you to the Greek isle of Canakkale where a middle-aged man slips on a cobblestone and bumps into you. "Pardon me," he murmurs, while slipping a piece of paper into your hand. He moves off. The paper says: "Take the next ferry to the island of Bozcaada. You will be contacted. Beware of the lighted steps. Doctor Wogan lives, but there is great danger."
If you decide to go to Bozcaada by ferry, turn to page 4. If you decide to stay for the meeting with the mysterious Zabillh, turn to page
Review Date: 5/4/2007
Enter a world of ancient magicWhen his father is called to active duty in Vietnam, Cory Alder is sent to spend the summer with his adopted Native American uncle, Jasper. Accustomed to life in the city, Cory finds the reality of the ranch scary-every shadow is full of menace. But when an encounter with a medicine man catapults Cory into a world of Native American legend, conquering his fears becomes a matter of survival. Transformed into a beaver called Yellow Shell, Cory is now part of a war between the People, animals whose intelligence equals that of humans. In order to return home, Cory must help Yellow Shell and his allies defeat the Changer, who is attempting to enslave the People in this world-and in Cory's world as well. With two worlds hanging in the balance, Cory will have to use every ounce of courage and animal instinct within him to defeat this enemy . . .
Review Date: 12/12/2008
Helpful Score: 1
I LOVED this book me and my DH were having problems I read this book we had a talk and haven't had one single fight since LOVE LOVE LOVE this book....Its a MUST read..
Review Date: 5/4/2007
Grade 4-6 With this year's high interest in the Statue of Liberty, it is not surprising that it has been worked into the participation format. In this one, you are on a class trip to visit the Statue and can have two separate types of adventuresa modern search for treasure hidden in the Statue, or a time-travel voyage as an immigrant orphan coming to America. The historical adventure plots are more accurate and involving, and they give a fair sample of shipboard and immigration problems at the turn of the century. Lots of information about the Statue is woven into the book.
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